![]() While the original Unexplored did include exploration as a mechanic, it is emphasized to a higher degree here as you traverse the randomly generated world. Unlike the dungeon delving and amulet retrieval of the first, Unexplored 2‘s story deviates from that classic Rogue plot for a more involved one: You play as the Wayfarer, who has been tasked by the Raafi people to destroy the Staff of Yendor at the First Valley, which is randomly generated when you create a world. Every world, including the caves, towns, and other areas, is new every time you create one. That mechanic returns in Unexplored 2, but it’s applied to an entire region instead of just a dungeon. One of those feature being its cyclical dungeon generation that created its randomly generated dungeon levels. There was also plenty new about Unexplored 1 that separated it from other roguelites of old. ![]() The overworld map in Unexplored 2 shows what points the player can travel to from their current location, although hardships and random encounters might be on the way to where they want to go. After playing 300 hours of the thing, I had never gotten bored of it in the slightest. Unexplored breathed new life into an ancient genre and brought the traditional roguelite/like into the 21st century in a way that few other games bar Caves of Qud were able to achieve. The first Unexplored by Ludomotion in 2017 was a roguelite that felt so much like a traditional roguelike that the most accurate comparisons were Rogue and its classic descendants like Nethack. ![]() Your character is more of an archeologist and explorer than a fighter, and the real fun of the game is piecing together a mystery or finding unique treasures or stumbling upon a cave system. ![]() Exploration has always been as important as actually fighting monsters. How do you make a roguelite where combat isn’t the primary mechanic? In Unexplored 2: The Wayfarer’s Legacy, the latest game from Dutch developer Ludomotion, combat has been largely de-emphasized in favor of that exploration. ![]() Roguelike and roguelite games are more popular than ever, despite their origins going back to the original Rogue in 1980. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |